Pages that link to "Item:Q52"
Appearance
The following pages link to conference paper (Q52):
Displaying 50 items.
- Queer Wordplay: The Queer Subversion of Language in Locked-In and Blackbar (Q5820) (← links)
- On Nationalizing a Transnational Literature: A Case Study on Examining J. R. Carpenter’s Work Within a Canadian Context (Q5821) (← links)
- E-locutio: stitching styles and pulling threads in electronic literature (Q5822) (← links)
- Crime fiction in digital ethos: legal and ethical challenges in e-lit (Q5823) (← links)
- Sound and queer affirmative space in augmented reality (Q5824) (← links)
- Electronic Literature, or Whatever It’s Called Now: the Archive and the Field (Q5825) (← links)
- Digital Sound Poetry: Peripheral Platform for Posthuman Performativity (Q5826) (← links)
- Walking Simulator Video Games–A New Digital Storytelling Artefact–Transportation, not flow (Q5827) (← links)
- The Crisis of Representation: Glitch Art and the Rise of Technological Abstraction (Q5828) (← links)
- Analyzing Pry as a literature work, Is it possible? (Q5829) (← links)
- Revisting Califia: “Here the Path triverages” (Q5830) (← links)
- Mining Linguistic Content from Vast Audio and Video Archives for Multimodal Poetry (Q5831) (← links)
- Eccentric Peninsular: The Cornish Coast as a site for Deconstruction in Intermedia Poetry (Q5850) (← links)
- Analysis of poetry writing teaching at high school level (Q5852) (← links)
- Exploring Digital Culture: why Tool Matters (Q5854) (← links)
- Creative Writing on the Wall: Literary Practices on Facebook (Q5855) (← links)
- Site-Specific Storytelling, Urban Markup, and Mobile Media (Q5858) (← links)
- The Narratological Affordances and Constraints of Mobile Locative Media (Q5859) (← links)
- The Quinary: Algorithms, Permutation and Slippery Meaning (Q5860) (← links)
- The Gamer as Reader: A Playthrough of the Text Game Walkthru (Q5861) (← links)
- Captivating Choices: Reconciling Agency and Immersion (Q5862) (← links)
- The Midwestern Water Wars: A Ficto-Historical Performance Lecture (Q5863) (← links)
- Where is the MS Word of Interactive Narrative? (Q5864) (← links)
- Espacement de Lecture (Q5867) (← links)
- Abstraction in Bits, Letters, and Sounds (Q5868) (← links)
- Like Water for Chocolate: Analogy-Based Computational Narrative (Q5870) (← links)
- EnsadLab's art research on mobile screens and reading contexts : an overview (Q5872) (← links)
- Extending Embodiment Within the Knowledge Base (Q5873) (← links)
- Does E-literature need a theory of language? (Q5875) (← links)
- Preserving Literature through Documenting Readers’ Experience: The Pathfinders Project (Q5878) (← links)
- O True Apothecary (Q5890) (← links)
- Life Experience through Digital Simulation Narratives (Q5891) (← links)
- Help Wanted and Skills Offered (Q5893) (← links)
- Meta for Meta's Sake (Q5894) (← links)
- Different Tools but Similar Wits (Q5895) (← links)
- Digital Aesthethics (Q5896) (← links)
- Narrative Texture (Q5897) (← links)
- Natural Language Generation (Q5898) (← links)
- Really Really Long Works (Q5899) (← links)
- Glitching the Poem (Q5900) (← links)
- Unprintable books (Q5901) (← links)
- The Closed World, Databased Narrative and Network Effect (Q5902) (← links)
- The Cyborg of the House (Q5903) (← links)
- Electronic Literary artifacts (Q5904) (← links)
- The Old in the Arms of the New (Q5905) (← links)
- Space as a Meaningful Dimension (Q5906) (← links)
- The ChessBard and 3D Poetry Project as Translational Ecosystems (Q5909) (← links)
- Exploring potentiality (Q5913) (← links)
- Programming the Kafkaesque Mechanism (Q5914) (← links)
- Reapprasing Word Processing (Q5915) (← links)