Pages that link to "Item:Q52"
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The following pages link to conference paper (Q52):
Displaying 50 items.
- Digital Selfhood and its Mental Spatialities: Abstracts of Textual Constructs (Q6245) (← links)
- Open to Construction: reading and writing bodies in digital fiction and the open web platform (Q6246) (← links)
- Scripting Observable with RiScript (Q6249) (← links)
- Dutch digital literature (Q6253) (← links)
- The Programming Era: Building Literary Networks Through Peer-to-Peer Review (Q6254) (← links)
- Where Is the Text? The Disappearance of the Text in Electronic Poetry (Q6267) (← links)
- Bot Rot (Q6273) (← links)
- The Time Travel Agency's The Algorithm of Donated Dreams (Q6294) (← links)
- Paper or Pixel: Revisiting Geoff Ryman’s 253 (Q6296) (← links)
- A Platform's Media Specificity in Context: Follow the Pathfinders (Q6298) (← links)
- What Do We Call This? (Q6299) (← links)
- From ‘Cinema Envy’ to Social Media Envy? The Changing Face of Videogame Characterisation in the Age of Platformisation (Q6300) (← links)
- Digital Methodologies for Analysing and Disseminating Community Research. (A reflection on practice by the artist/researcher) (Q6301) (← links)
- Platforms for Multilingual Tele-Immersive Storytelling and Improvisation (Q6302) (← links)
- Oneirographia - The writing of dreams (Q6303) (← links)
- Learning Management Platforms: Notes on Teaching “Taroko Gorge” in a Pandemic (Q6304) (← links)
- ‘Lost water! Remains Scape?’: Transformation Waterscapes in Coimbatore from past to present through digital poetry (Q6305) (← links)
- Beyond Maximalism: Resolving the Novelistic Incompatibilities of Realism, Paranoia, Omniscience, and Encyclopedism through Electronic Literature. (Q6306) (← links)
- ‘AN INTERNET BARD AT LAST!!!’: The Positive and Perverse Power of Alt-Lit Poet Steve Roggenbuck (Q6307) (← links)
- “Let my readers go”: Freedom, the ‘post-’, electronic ‘literature’ (Q6308) (← links)
- Executable Landscapes: Speculative Platforms for Ecological E-Literature (Q6309) (← links)
- On the Platform’s Ruins: Practicing a Poetics of Obsolescence (Q6310) (← links)
- Platform Collaboration, Creativity and Determinism in Virtual Reality (VR): An artist paper the making of The Key To Time, a work for VR, domes and CAVEs. (Q6311) (← links)
- Art of the Pan-Opt-in-a-Con: FarmVille and the Gamification of the Digital Landscape [Original: The Tyranny of Completion; Or, How Electronic Art Can Engage the Firehose] (Q6312) (← links)
- American Utopia - Analyzing the Far-Right politics of BioShock: Infinite and Trump's America (Q6313) (← links)
- The Generated Word: Metonymic, Generic and Operationalist (Q6314) (← links)
- Digital Narrative and Temporality (Q6315) (← links)
- Transformative Reading and Writing Synthetic Archives with Language Models (Q6316) (← links)
- A narrative approach to ambient literature: embodied spoken monologue and enhanced interactional metalepsis (Q6317) (← links)
- Distributed Memories: CompuServe’s Gamer’s Forum and the Halcyon Days of the Adventure Game Toolkit (Q6318) (← links)
- Platforming Inclusivity: Blaseball and an inclusive vision of browser games (Q6319) (← links)
- Lab-yrinthe: an online laboratory to observe children’s e-lit and support digital literacy (Q6320) (← links)
- Lyric Recollection and the Preservation of Ephemeral and Social Elit (Q6321) (← links)
- The Fugue * book: when platforms don’t let us escape literature (Q6322) (← links)
- On Reading and Being Read in the Pandemic: Software, Interface, and The Endless Doomscroller (Q6323) (← links)
- "Swipe Night is Fun, but Useless” An Analysis of Tinder’s Swipe Night, an Interactive Foray in Online Dating (Q6324) (← links)
- Dangerous Games: ARGs, Social Media Platforms and Participatory Propaganda (Q6325) (← links)
- Language |H|as a Virus: from figure of thought to experimental laboratory (Q6327) (← links)
- Appropriationist practices and subjectivation / desubjectivation processes: some productions of Argentine digital literature in times of algorithmic governance (Q6329) (← links)
- Repetition and Defamiliarization in AI Dungeon and Project December (Q6330) (← links)
- Solving the Babylonian Confusion: an Encyclopedia for Interactive Digital Narrative (Q6331) (← links)
- Networks of Net Literature - Modelling, Extracting and Visualizing Link-Based Networks in the DLA corpus of net literature (Q6332) (← links)
- TabLit: Theorizing, Teaching and Preserving a Platform-Specific eLit (Q6333) (← links)
- English Versification for the Billion: Translating the Early Latin Poetry Generator "Artificial Versifying" (1677) (Q6334) (← links)
- Plat(free)forms: accessible tools for new e-lit composers (Q6335) (← links)
- The Art Object in a Post-Digital World: Some Artistic Tendencies in the Use of Instagram (Q6336) (← links)
- Indian Electronic Writing: Publics, Platforms and Possibilities (Q6338) (← links)
- Variations in Literature: A Multimodal Analysis of Dissimilar Versions of the Tale “Little Red Riding Hood” (Q6339) (← links)
- Digital Colonialism: Electronic Literature as Resistance (Q6406) (← links)
- Before the Byte, There Was the Word: Exploring the Provenance and Import of the "Computer Word" for Humans, for Digital Computers, and for Their Relations (Q6409) (← links)